Wednesday 22 June 2011

Designing Better Levels Through Human Survival Instincts

In this article, Westwood College faculty member and trained architect Christopher Totten explores how human psychology is understood by architects, how that can apply to level design, and explores games that use these techniques effectively.

Source:
http://www.gamasutra.com/view/feature/6411/designing_better_levels_through_.php

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